Skip to content
Powered by Pagefind
English
All Units

How to Get Phalangite in Command An Army — The Spear Wall Meta Unit

How to get the Phalangite in Command An Army: evolve Spearman → Pikeman → Phalangite. Why it tops the meta, what still beats it, and how to use the circle.

10/21/2026 Mongol Update Last updated: 10/22/2026 5 min read

FAQ

How do I get the Phalangite in Command An Army?
You evolve it. Start with a Spearman, level it to 20 and evolve it into a Pikeman on the Evolve podium, then level the Pikeman and evolve again into the Phalangite. You cannot summon a Phalangite directly.
Is the Phalangite the best unit in Command An Army?
Right now it is the strongest pick most sources agree on. Eurogamer calls it the most broken unit in the game, and one creator put it through 9 fights against 6 units and it won 8.
What counters the Phalangite?
The Laestrygonian. In that same 9-fight test, a level 19 Laestrygonian that was not even ascended beat a max Phalangite. Its cleave hits several spearmen per swing, so the spear wall loses its edge.
Is the Phalangite 3-star or 4-star?
Sources disagree. The community wiki unit list shows 3 stars, while its update notes and our Mongol update guide say 4 stars. Check the card in your inventory before you plan a lineup around it.

The Phalangite is the end of the Spearman line, and right now it’s the unit everyone is talking about. It came with the Mongol update in early October 2026. Eurogamer’s tier list (October 12) calls it “easily the most broken in the game right now.”

How do I get the Phalangite?

You can’t pull it. You evolve it, the same way you get a Lancer or a Flame Archer:

Stage Unit How you get it
1 Spearman Starter unit, also in summons
2 Pikeman Evolve a level 20 Spearman
3 Phalangite Evolve a level 20 Pikeman

To evolve, get the unit to level 20 by using it in matches, then go to the Evolve podium, across from the Ascension area, and drop it in. If it can evolve, the next form shows up on the right. The evolution guide has every line.

One thing to watch: sources don’t agree on its star cost. The community wiki’s unit list shows 3 stars, its update notes say 4. Check before you plan around it, because a 4-star Phalangite fights a Spartan or a Samurai for the same slot under your star limit.

Why it’s so strong

It comes down to reach. Phalangite spears are much longer than the Pikeman’s, so it hits first, and most melee units take damage the whole way in. One creator who ran it on defense said the enemy “couldn’t even get close” to the formation.

The October 19 nerf

The block nerf is the first change the Phalangite has taken since it arrived:

Stat Before After
Block durability 45 30

That is roughly a 33% cut to the thing that made it unkillable. A creator testing it right after the patch described the difference bluntly: it used to survive horse charges and whole hordes by itself, and now “by themselves, they aren’t going to be able to completely just be a great defensive unit like they used to be.”

What survives the nerf: the reach and the circle formation. The damage numbers and the argument below are unchanged — what changed is that a Phalangite circle now needs actual units around it instead of holding a point on its own. He called it a needed change for a 3-star, and expects it to stay strong with support, just not self-sufficient.

The other half is the circle formation. Put Phalangites in a circle on a point and there is no soft side to flank. That’s where it shines:

  • It shuts down cavalry rushes. Spears already beat horses, and a longer spear beats them earlier.
  • It out-trades shield turtles. A Spartan turtle’s small circle takes hits from many spearmen at once.
  • It beats other spears. In a test, a Spear Vanguard circle never landed a hit.

What still beats it

Creator Tuki ran a stress test (October 8, 2026): 9 fights against 6 different units, attacking and defending. The Phalangite won 8 and lost 1:

Opponent Result
Lancer rush into a Phalangite circle Phalangite wins, no losses
Spartan turtle vs Phalangite circle Phalangite wins, 15 of 28 left
Spear Vanguard circle (both Ascension 3) Phalangite wins, 28 of 28 left
Phalangite attacking a Spartan turtle Phalangite wins
Phalangite attacking a Spear Vanguard circle Phalangite wins
Spear Vanguard, straight brawl Phalangite wins
Knight (Ascension 3) Phalangite wins
Myrmidon Phalangite wins
Laestrygonian (level 19, not ascended) vs max Phalangite Laestrygonian wins, no losses

So the answer is the Laestrygonian. Its cleave hits several spearmen per swing, which is exactly what a packed spear wall can’t handle. If you’re defending a point against Phalangites, the creator’s advice was blunt: spam Laestrygonians.

Ranked players saw the same thing. Another creator’s ranked matches had Phalangite plus Laestrygonian as the new meta pair. On defense nobody got inside the spear wall; on attack their team lost twice to the same Phalangite turtle.

How to use it

  • Defend with it. It’s at its best sitting in a circle on a point. Make the enemy come to you.
  • Pair it with something that handles giants. The Laestrygonian is its one bad matchup. Eurogamer calls the Samurai a hard counter to Laestrygonians, so it covers the gap.
  • Don’t skip the Spearman. The 1.5 patch already made the base Spearman faster with 28 units per formation, so the line is worth playing while you level it.
  • Spear lines are separate. The Phalangite comes only from Spearman. The Halberdier and Spear Militia are their own lines.

Where it sits

Top of the current meta, with one clear counter. For how it fits with the rest of the roster, see the best units tier list and the unit counters guide.

Sources: Eurogamer’s tier list and evolution guide (October 2026), the Command An Army community wiki, and creator tests by Tuki and others (videos above).

Related videos

Related Articles

Was this helpful?