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How to Get Myrmidon in Command An Army — 4-Star Stats & Counters

The Myrmidon is a 4-star hybrid from the Command An Army Mongol update. A shield, a 24-unit squad and cleave damage make it one of the most underrated units.

10/15/2026 Mongol Update Last updated: 10/21/2026 3 min read

FAQ

Is the Myrmidon good in Command An Army?
Yes. One tester who maxed every Mongol-update unit calls it best-in-slot damage and one of the most underrated units in the game. Another creator who pulled it on day one called it really good. Some players still call it bad, mostly from early impressions.
How many units are in a Myrmidon squad?
Twenty-four. Testers say that is four more than a Spartan squad, which is a big part of why its total damage is higher.
Does the Myrmidon have a shield?
Yes. The shield soaks damage in fights and refills afterwards, while HP heals much more slowly. That makes it a damage unit that is also hard to wear down.
What is Myrmidon cleave damage?
Its hits also deal about 25% extra damage to an enemy standing next to the target, around 9 damage per hit in one tester's numbers. It adds up against packed enemy lines.
Myrmidon or Spartan?
Testers describe the Myrmidon as a Spartan that is faster and does more total damage. The Spartan is still the more tested frontline anchor. If you own both, the Myrmidon is the better pick for flanks and pure damage.

The Myrmidon is a 4-star hybrid unit from Command An Army’s Mongol update (early October 2026). It mixes a shield with real damage. Testers sum it up as “a Spartan, but faster and with more damage.”

How do I get the Myrmidon?

From summons, paid with Gems. There’s no quest or shop route. Gems come from quests, milestone rewards and codes, so redeem everything on the codes page first, then summon in a batch. Keep duplicates: Ascension merges two copies into a stronger one (how units work). It came with the Mongol update as one of the two new summon-tier units, next to the Laestrygonian.

What does the Myrmidon do?

It’s a melee damage unit that can also block. That combo is why creators rate it so highly.

Stat What testers saw
Type Hybrid (shield + melee damage)
Squad size 24
Base damage 23 per hit (fresh copy)
Speed 20, close to a Spartan
Cleave about 25% extra to an enemy next to the target

The takeaway: a big squad, a shield and a bonus hit on a second enemy. Your numbers will change with level, Ascension and the skill tree.

Why is it so strong?

Three things stack up:

  • It has a shield, and shields refill. Damage goes into the shield first. After a fight the shield comes back, while HP heals very slowly. So a Myrmidon squad stays healthy across fights.
  • 24 units in a tight formation. That’s four more than a Spartan squad. When an enemy gets close, they all hit at once.
  • Cleave damage. Each hit splashes about 25% extra onto an enemy next to the target. One tester measured around 9 extra damage per hit. It’s best against enemies packed together.

How should you use it?

Use it to flank and to push into packed enemy lines. It’s good at solo fights on the side of the map, and the cleave shines when enemies are bunched up.

One creator who pulled it on day one tested it on the new mountain map. His Myrmidons took a capture point with almost no losses.

Where does it rank?

One tester who maxed every Mongol-update unit calls it best-in-slot damage and his favorite unit of the update. He also says it’s underrated, because lots of players wrote it off early.

If you already have a Spartan, the Myrmidon doesn’t replace it as a frontline anchor yet. It’s the better pick when you want damage and speed.

Compare it with the other big Mongol-update units, the 5-star Laestrygonian and the horse-archer Khorchin. For the wider meta, see the best units tier list.

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