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Pavise Crossbowman in Command An Army — Stats, How to Get, Worth It

How to get the Pavise Crossbowman in Command An Army: evolve a level 20 Crossbowman. Real stats — 12.1 DPS, 270 range, 115 block — and why creators call it mid.

10/22/2026 Class Expansion Last updated: 10/22/2026 5 min read

FAQ

How do I get the Pavise Crossbowman in Command An Army?
Evolve it. Summon a Crossbowman (about a 1% pull from the standard 3-star banner), level it to 20, then evolve it on the Evolve podium. It cannot be summoned directly, and it is not part of the Archer line — an Archer never evolves into it.
Is the Pavise Crossbowman good?
It is a better Crossbowman, which is not a high bar. The shield adds 115 block and real survivability, but the unit still cannot shoot over walls and Lancers still delete it. Creators who tested it at level 20 say it is not worth grinding, and the Flame Archer stays the ranged pick.
Pavise Crossbowman or Flame Archer?
Flame Archer. It arcs shots over cover and ignites what it hits, so it can hide on high ground; the Pavise Crossbowman can only fire forward at 270 range. If you already have a levelled Crossbowman the evolution is cheap value, but do not build a lineup around it.
What are the Pavise Crossbowman's stats?
On the card: 12.1 DPS, 270 range, 115 block, speed 20, attack interval 2 seconds. Range skill nodes push it to about 300. One creator read 24.2 DPS and 230 damage off a maxed copy.
Does the Pavise Crossbowman shoot over walls?
No. Unlike the Archer line it fires flat, so it cannot arc shots over walls or enemies and it loses the best high-ground spots archers use. That is the main reason creators rate it mid despite the shield.

The Pavise Crossbowman is the 4-star end of the Crossbowman line, added in the October 17, 2026 class-expansion update. It is the first ranged unit in the game with a shield, and the verdict from the creators who took it to level 20 is consistent: a real upgrade to a weak unit, still not a unit you build around.

How do I get a Pavise Crossbowman?

Evolve it. There is no summon route:

  1. Pull a Crossbowman — a 3-star from the standard banner, about 1% per pull (how the Crossbowman works).
  2. Level it to 20.
  3. Evolve it on the Evolve podium for the 4-star Pavise Crossbowman.

The evolution guide covers the podium and star costs. It is not part of the Archer line — Archers go Archer → Longbowman → Flame Archer and never reach this unit. If you already own a levelled Crossbowman, the evolution is the cheapest 4-star you will get this month; if you do not, summoning and levelling one just for this is a poor use of gems (get them from codes first).

Stats

Numbers read off the in-game card by creators on October 17–18:

Stat Value
Stars 4★
DPS 12.1
Damage — (see note)
Range 270 (about 300 with range skills)
Block 115
Speed 20
Attack interval 2 seconds

Two readings float around, so treat the ceiling as approximate: one creator read the freshly evolved unit as 12.1 DPS at 270 range with 115 block, and a second creator’s maxed copy showed 24.2 DPS and 230 damage with range nodes pushing it toward 300. The lower number is the base card; the higher one includes upgrades. We have not seen a third source confirm which stage that 24.2 reading came from.

What the shield actually changes

Survivability. 115 block on a ranged unit is the whole point of the pavise. Against archers and other ranged chip damage it lives noticeably longer than the base Crossbowman, and inside a spear or shield line it survives the first volley that used to kill it.

Stay disciplined about what that buys: it does not make the unit tanky. Lancers still reach it and still delete it — a creator testing it against the current meta put it plainly: “even with a shield, their biggest enemy, lancers, still just wipe them out in seconds.”

What it can’t do

It cannot arc shots. Every Archer-line unit lobs over walls and formations; the Pavise Crossbowman fires flat. That removes the hiding spots archers rely on — behind a wall, on a ledge, on high ground — and it means you have to keep it in the open with a frontline in front of it, which is exactly where cavalry wants to find it.

That single limitation is why the unit is rated mid despite carrying a shield that no other ranged unit has.

Is it worth it?

Creator consensus after testing at level 20+ is no, not as a goal — yes, if it falls out of a Crossbowman you already levelled.

The blunt version from DinozaurPlays (October 17): “the better version of an already bad unit… makes it better, but the better version of an already bad unit doesn’t have to be great… I would not spend your time grinding for it.” He rates it better than the Crossbowman, worse than the Flame Archer, and specifically worse than the Longbowman line you get on the way to the Flame Archer.

Where that leaves it in the ranged queue:

Unit How you get it Still better because
Flame Archer Evolve Archer → Longbowman → Flame Archer Arched shots, ignite damage, best ranged unit
Elite Javelineer Evolve a Javelineer Shield-breaking damage, block of its own
Khorchin Mongol battle pass Mounted, can reposition and flee
Pavise Crossbowman Evolve a level 20 Crossbowman 115 block and 270 range, no arcing, slow

Skill tree: what creators picked

Skill crystals go into the same tree as the Crossbowman (how the tree works). The path creators tested: accuracy and precision first for the flat-shot problem, then heart seeker, damage, range and speed, with piercing as the last pick. Range nodes are what took the maxed copy from 270 to about 300.

If you only have crystals for one branch, take range — the unit’s problem is not damage, it is finding a firing position it can actually shoot from.

How to beat it

  • Cavalry. Lancers reach it through or around a shield line and end it. This holds at every level tested.
  • Anything that forces it into the open. It needs line of sight, so pushing the fight off its chosen angle costs it most of its value.
  • High ground. It cannot shoot up a wall. Archers can.

For the rest of the roster, see all units and the best units tier list.

Sources

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