How to Get Laestrygonian in Command An Army — The First 5-Star
The Laestrygonian is the first 5-star unit in Command An Army. Nine giants with huge splash hits that melt shields but die fast if you send them in alone.
FAQ
Is the Laestrygonian good in Command An Army?
How many units are in a Laestrygonian squad?
What are the Laestrygonian base stats?
What should I pair the Laestrygonian with?
Is there a Laestrygonian code?
The Laestrygonian is Command An Army’s first 5-star unit, added in the Mongol update in early October 2026. It’s a squad of nine giants that hit really hard and splash damage onto anything nearby. It’s strong, but only when something else is taking the hits for it.
How do I get the Laestrygonian?
From summons, paid with Gems. There’s no quest or shop route. Gems come from quests, milestone rewards and codes, so redeem everything on the codes page first, then summon in a batch. Keep duplicates: Ascension merges two copies into a stronger one (how units work). It came with the Mongol update as one of the two new summon-tier units. The code LAESTRYGONIAN gives Gems and Skill Crystals, not the unit itself.
What does the Laestrygonian do?
It’s a heavy damage unit. You get nine giants, each one big and tanky, and each swing hits the main target plus enemies around it.
Here’s what creators measured. Your own numbers will differ with level, Ascension (merging duplicate copies) and the skill tree.
| Stat | What testers saw |
|---|---|
| Squad size | 9 |
| Base HP | 700 (fresh copy) |
| Base damage | 120 (fresh copy) |
| Main hit at Ascension 3 | about 160–190 |
| Splash at Ascension 3 | about 80–90, on up to 4 nearby enemies |
The takeaway: each giant hits like a small squad, but there are very few of them.
The splash used to hit three enemies. A buff after launch raised it to four. One tester says it breaks enemy blocks “in one shot”, which makes it a real answer to shield lines.
Why do some players say it’s bad?
Because it dies fast when you use it wrong. The giants are huge, so everything can hit them. With only nine of them, a crowd of enemies can shred the squad before the splash pays off.
It was also weaker at launch, before the splash buff. A lot of the early “it’s trash” takes came from that version.
Losing the whole squad hurts, too. One creator noted a wait of about 100 seconds before he could bring his giants back.
How should you use it?
Keep it behind a tank. Testers pair it with Imperial Wall (the last form of the Shieldman line) or another shield unit that holds the point. Let the tank soak the hits while the giants swing into the packed enemy line.
A few simple rules:
- Don’t send it in first. Let your shields make contact, then bring the giants in.
- Pull it back before the squad is wiped. A half-dead squad that survives is better than a long respawn.
- Aim it at shield units. Breaking blocks is where it does the most damage.
Where does it rank?
One creator who maxed every Mongol-update unit puts it in S tier for damage and shock trooping. He says he may be a bit biased, since his copy is Ascension 3. Other players rate it much lower, mostly because of how fast it dies when used alone.
Our read: it’s a great unit if you already own a solid shield tank. If you don’t, a cheap tank will help your army more right now.
See the best units tier list for the wider meta. The Myrmidon and Khorchin came in the same update. The LAESTRYGONIAN code gives Gems and Skill Crystals, not the unit; check all working codes to see if it’s still live.
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