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Command An Army Tier List — After the October 17 and 19 Patches

A Command An Army tier list from two sources — Eurogamer by final form, plus a creator rank after the October 17 class expansion — and what October 19 changed.

9/21/2026 Class Expansion Last updated: 11/9/2026 12 min read

FAQ

What is the best unit in Command An Army right now?
The Phalangite, and both sources agree. Eurogamer calls it "easily the most broken in the game"; creator testing after the October 17 update ranks it the best defensive unit. The October 19 patch cut its block from 45 to 30, which stops it from holding a point alone but leaves the reach and circle formation intact.
What changed in the October 19 balance patch?
Two changes that matter: the Berserker was buffed (16 to 18 units, attack damage 29 to 33, DPS 44), and the Phalangite was nerfed (block durability 45 to 30, about a 33% cut). The Berserker still cannot fight alone; the Phalangite still wins trades, it just needs support now.
Is the Samurai better than the Berserker?
Yes, and the gap widened. Both tier lists rank Samurai at the top — it is the hard counter to the Laestrygonian. The Berserker has the higher DPS after its October 19 buff but dies faster, and creators now point out that a 2-star Rapier wins the one-on-one because of parry.
Is the new Pavise Crossbowman good?
The best B-tier card in the game, no higher. The shield gives it survivability no other ranged unit has, but it cannot arc shots over walls, so the good firing positions are closed to it. The creator who tested it maxed out puts it behind the Flame Archer and the Longbowman line and says not to grind for it.
Is Mace good in Command An Army?
Yes, and it moved up. Eurogamer has rated it A since the Mongol season as a frontline that breaks formations, and creator testing now calls it the best answer to Phalangites, Spartans and any shield stack. Its Morningstar evolution is the same role with more damage.
Why does this list differ from other Command An Army tier lists?
Because it combines two sources that disagree. Eurogamer rates the final evolved form of each line and weights availability; creator testing rates what actually wins at max investment in the current build. Where they split — Rapier, Immortal, Spearman, Berserker — the split is written out instead of averaged away.

This list combines two independent sources and tells you where they disagree instead of averaging it away:

  • Eurogamer’s tier list, published October 12, 2026 — it tiers each line by its final evolved form and weighs how easy the unit is to actually get.
  • A creator tier list recorded on October 17, 2026 — after the class-expansion update, ranked by what wins at max investment in the live build.

Neither source has been rebuilt for the October 19 balance patch, so the movements that patch caused are called out separately below.

If you are still learning the systems behind the rankings, read unit counters first — a well-countered S-tier unit still loses to a C-tier unit that hard-counters it.

S tier

Unit Type Why it’s S-tier
Phalangite Spear (3★) Both sources rank it first. Eurogamer calls it “easily the most broken in the game”; creator testing calls it the best defensive unit and “one of the best max upgraded units so far.” The October 19 block nerf (45 → 30) does not change the ranking — the reach and the circle formation are what win.
Flame Archer Ranged (3★) The best ranged unit and the payoff of the Archer line. Arched shots plus ignite mean it can fire from positions nothing else can reach. Eurogamer ranks it S; creator testing puts it as the one unit above the Phalangite on flexibility.
Lancer Cavalry (4★) The fastest unit in the game and the highest rush damage. Creator testing calls it the best all-rounder outright; Eurogamer’s S tier is for the whole Scout Rider line. If you have no spears, a Lancer is how you lose a point.
Samurai Special (4★) The one unit rated S by both sources. Eurogamer: “one of the more slept-on units… a pretty solid hard counter to the Laestrygonian.” Creator testing is blunter — Samurai beats the Berserker, and its parry is why.
Laestrygonian Giant (5★) Highest damage in the game. Slow and nine per squad, so it needs a shield in front, but nothing else deletes a formation as fast. Its counter is the spear wall, which is why the Phalangite is above it.

A tier

Unit Type Why it’s A-tier
Spartan Special (4★) Still the reference frontline — Eurogamer says “on the cusp of S-tier when in defensive formations.” It stays A here because spear units beat it, and both sources say so.
Imperial Wall Shield (4★) Eurogamer rates the Shieldman line S for defence. Creator testing ranks it just below the Phalangite and above everything else in that role.
Imperial Halberdier Spear (4★) Eurogamer rates it S — “melts through enemies” and can charge a circle to wipe full squads — and creator testing calls it a Phalangite with more damage. It sits in A here because archers shred it, the same weakness that keeps the Halberdier line off the very top.
Morningstar Shield-breaker (3★) The answer to shields and to the Phalangite in particular. Creator testing puts it “beyond every defense type,” second only to the spear wall.
Mace Shield-breaker (2★) Eurogamer has it A as a frontline that barges through formations; creator testing calls it the most underrated unit in the game and the best anti-Phalangite, anti-Spartan pick. Cheap for what it does.
Spear Militia Spear (2★) Creator testing now ranks it above the Berserker: shield plus spear against horses, and it “slowly burns” a Berserker down. Strong for a 2-star.
Cavalry (Cavalryman) Cavalry (2★) The mid-step on the Lancer line. Creator testing ranks it above the Imperial Wall for raiding.
Scout Rider Cavalry (1★) Eurogamer rates the line S; on its own the base form is a flanker and camp capturer, not a fighter. Cheap, fast, disposable.
Myrmidon Hybrid (4★) Shield plus cleave plus 24 per squad. Eurogamer: “a solid choice” once you learn the placement. Creator testing puts it above the Berserker.
Khorchin Mounted ranged (4★) The best flanking unit if you use it as one — it cuts reinforcements and takes camps. Eurogamer A; creator testing says it reaches “next to the Lancer” when played properly and drops several tiers when it is not.
Bataar Cavalry (Mongol pass) Eurogamer A: great damage and rush, held back only by slow attack speed. Also one of the two units that can crack a Phalangite circle.
Elite Javelineer Ranged (3★) Buffed since release; Eurogamer calls it “quite the unit to be trifled with” once evolved. Shield-breaking ranged damage.
Berserker Special (4★) Moved: both sources had it at or near the top before, and the October 19 patch buffed it (16 → 18 units, damage 29 → 33, DPS 44). It stays A rather than S because it cannot fight alone and a parry-heavy Rapier beats it one-on-one.

B tier

Unit Type Why it’s B-tier
Pavise Crossbowman Ranged (4★) New on October 17, and the creator who maxed it out gives it “the highest B tier”: the shield buys real survivability, but it cannot arc shots, so it loses the positions that make archers good.
Crossbowman Ranged (3★) Eurogamer: it “can do serious damage” and is far easier to get than a Flame Archer, but it is slow and the worst of the ranged units. Creator testing agrees it is the worst 3-star — evolve it or bench it.
Knight Shield (3★) Eurogamer calls it a “decent mid-tier all-rounder” and good fodder while your 4-stars respawn. Creator testing rates the whole Mercenary line below Archer. Use it as filler, not as a plan.
Immortal Special (4★) Eurogamer A (fast flanker in numbers, weaker than other 4-stars); creator testing rates it much lower — a single cavalry mistake deletes the squad. Split verdict, so B.
Nökör Infantry (Mongol pass) Eurogamer: “largely just squeaks into B-tier” — decent attack speed, low health, middling damage. Attack-oriented, not a defender.
Sentinel Shield (2★) Mid-step on the Imperial Wall line. Tanky for the cost, nothing more.
Longbowman Ranged (2★) The middle of the Archer line: better than the base Archer, clearly below the Flame Archer. Field it on the way up, not as an end state.

C tier

Unit Type Why it’s C-tier
Archer Ranged (1★) The 1.5 range nerf turned a core unit into a stepping stone. Field it only to evolve it.
Spearman Spear (1★) Creator testing: “very bad damage… but defense is super good.” Take it to stop horses early, evolve it out of it.
Pikeman Spear (2★) Middle of the spear line — worse than Halberdier at the same star cost, cheap to push to Phalangite.
Mercenary Shield (1★) Eurogamer puts the line in B via the Knight. Creator testing calls the base form “absolute trash” — the long road to a mid-tier unit.
Squire Shield (2★) A step on the Mercenary line. Do not build around it.
Shieldman Shield (1★) Eurogamer rates the line S because the Imperial Wall is that good. The 1-star form is a beginner frontline: cheap, tanky, no damage.
Rapier / Rapier Knight Duelist (2★/3★) The sources flatly disagree — see below. Eurogamer benches it; creator testing calls it the best 2-star in the game.

What changed after October 17

Three things moved the board since most tier lists were written:

  1. Two new melee player classes and one new unit. The Poleaxe and Archer classes are loadout weapons, not units, so they do not take a tier here. The Pavise Crossbowman does: highest B.
  2. October 19 rebalance. Berserker up (16 → 18 units, damage 29 → 33, DPS 44); Phalangite down (block 45 → 30). The Berserker is now the highest-DPS 4-star melee pick on paper, but it still loses to anything that outlasts its first clash.
  3. The Rapier question. After the Berserker’s damage went up, creator testing pointed at the 2-star Rapier as the actual one-on-one answer — 15% parry base, 30% at three stars, plus skill tree. That is a real counter the older lists do not account for.

Where the sources disagree

Rapier. Eurogamer puts it in C and says the hard-counter risk outweighs the support DPS — “best left on the bench.” Creator testing calls it the most underrated unit in the game and says it beats three-star units at parry-heavy trades. The disagreement is about how often the parry lands in a real match; if you play duels and flanks, test it yourself before discarding it.

Immortal. Eurogamer has it A as a quick flanker that spawns in numbers; creator testing rates it so low that a single cavalry mistake wipes the squad. Same unit, opposite conclusions — B is the honest answer until a third source shows numbers.

Spearman and Archer. Eurogamer ranks both lines S because it tiers the evolved form. Creator testing ranks the base form C or D. Both are right: the 1-star you field today is a stepping stone, and the line you are investing in is top tier.

How to use this list

Rankings are only half the decision. Three systems constrain what you can actually field:

  1. Star limit — every unit costs its star level against a cap that grows with your account level. A 4-star unit eats a third of an early-game budget, which is why creators tell new players to take Spartan and Samurai and skip the rest. The star limit guide covers the maths.
  2. Counters — a C-tier unit that hard-counters your S-tier unit wins. Unit counters explains the chart and how to check block damage in-game.
  3. Evolution stage — a fully invested 2-star beats a fresh 3-star. Read the evolution guide before you evolve anything, because evolving raises the star cost.

How fresh is this list?

Rebuilt October 22, 2026 from Eurogamer’s tier list (October 12) and a creator tier list recorded October 17, plus the October 19 balance numbers and the October 22 build. There is no official ranking in Command An Army — every list like this is consensus until someone tests a patch.

The October 22 build changed the Roblox page title to [UPD], but no patch notes or creator breakdown has been published for it yet. When one appears, this page is the first thing that gets rebuilt.

Creator list after the Zombie Mode update (November 5)

Tuki posted a new 27-unit list on November 5. It’s one creator’s opinion, not an official ranking, and it isn’t a patch. We haven’t tested it ourselves.

  • His top 10 (“Meta S”), best first: Laestrygonian, Praetorian Guard, Phalangite, Gladiator, Lancer, Myrmidon, Executioner, Samurai, Berserker, Imperial Wall.
  • A tier: Elite Javelineer, Flaming Archer, Halberdier, Immortal, Pavise Crossbowman, Khorchin, Morningstar, Bataar, Spear Vanguard, Spartan.
  • B tier: Mace, Knight, Nokor, Archer, Crossbowman, Rapier, Shieldman.

He says seven units lost S tier. Flaming Archer, Halberdier and Spartan sit in A on his list. Gladiator and Praetorian Guard are new on the board. We have no stats for them yet, so they have no pages.

For Zombie Mode he picks Laestrygonian, Samurai, Berserker, Executioner and Flaming Archer first. The sections above are the October view, so treat the two as different opinions.

This list is older than the Naval update, so treat the ranks as a bit stale. Creators Tuki and Chrisu say the update buffed the Spartan, Knight, Spear Vanguard and Gladiator. It also added Naval Warfare, a new mode.

We haven’t confirmed the exact numbers, so we haven’t moved anyone. Expect the Spartan to look better than it did after its September nerfs. We’ll re-rank once there’s a second source.

Zombie Mode picks (Halloween update)

The Halloween update added a PvE Zombie Mode on October 31. It plays differently from PvP, so the ranking above doesn’t carry over. This is early: it comes from one creator’s medium-difficulty clear, not a tested tier list.

  • Samurai: the creator’s pick. They called it the best unit in the mode because of its damage.
  • Laestrygonian and Lancer: both did well in the same run.
  • Archers: the creator called them the worst class here. You need area damage against hordes, and archers don’t have it.
  • Cannons: low damage against the late bosses.

Take away: bring high-damage melee, not ranged. Full details are on the Halloween update page.

Codes are the fastest way to more summons while you build toward these units — see all working codes, or start from the beginner guide if you have not played yet.

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