How to Get Crossbowman in Command An Army — Is It Worth Using?
How to get the Crossbowman in Command An Army (a rare 3-star summon), how it compares to the Flame Archer, what counters it, and when it is worth fielding.
FAQ
How do I get a Crossbowman in Command An Army?
Is the Crossbowman good?
Crossbowman or Flame Archer?
What counters the Crossbowman?
The Crossbowman is a ranged unit you’ll probably pull early and bench later. It’s not bad. It just gets outclassed once your Archer line is grown up.
How do I get a Crossbowman?
Summon it. It’s a 3-star unit in the standard summon banner with about a 1% base chance per pull, per the community wiki. Gems come from quests, milestones and codes.
It’s not part of the Archer line. You can’t evolve an Archer into it, and it’s not a step toward the Flame Archer. Its own evolution is the Pavise Crossbowman — a 4-star that appears when you evolve a level 20 Crossbowman, added in the October 17 class-expansion update. Creators who tested both say the 4-star shields up nicely but still sits below the Flame Archer, so evolving is worth it only if you already levelled this one.
What it’s good at
Range. The Crossbowman shoots further than the base Archer, which makes it a nice pull in the early game, when your Archers are still level 1 and weak.
Eurogamer’s take (October 12, 2026) is that it “still can do serious damage” and is “much easier to obtain than the likes of the Fire Archer or the Elite Javelineer.” If you need ranged damage right now and don’t want to grind an evolution line, it gets the job done.
Why it falls off
Same source, other half of the sentence: it’s “probably the worst of the ranged units you can currently get,” mostly because it’s slower and less versatile. The community wiki agrees that the base unit isn’t great for a 3-star, and suggests that once you’re out of the early game, you either evolve it or drop it.
Compare it to the other ranged options:
| Unit | How you get it | Strength | Tier (Eurogamer) |
|---|---|---|---|
| Flame Archer | Evolve Archer → Longbowman → Flame Archer | Fire damage, best ranged unit | S (via Archer) |
| Elite Javelineer | Summon Javelineer, then evolve | Beats shields, has block | A (via Javelineer) |
| Khorchin | Mongol battle pass | Mounted, can flee and reposition | A |
| Crossbowman | Summon (about 1%) | Range, no grind | B |
What beats it
- Cavalry. Every ranged unit loses to horses that reach it. A Lancer charge deletes it.
- Better ranged units. Flame Archers and Elite Javelineers win the long-range trade.
When to use it
- Early game. If you pulled one, use it while your Archer line levels up.
- As a backup shooter. It’s fine filler behind a frontline while your main units respawn.
- Not as your main ranged unit once you have a Flame Archer. Spend the slot and the stars on that instead. Your star limit is tight, and a 3-star B-tier unit is an expensive bench warmer.
Where it sits
B tier: handy early, outclassed later. See the best units tier list and all units for the rest of the roster.
Sources: the Command An Army community wiki and Eurogamer’s tier list (October 2026).
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