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How to Get Knight in Command An Army — Mercenary to Knight Line

How to get the Knight in Command An Army: evolve Mercenary → Squire → Knight. What each stage does, what counters Knights, and whether the grind is worth it.

10/21/2026 Mongol Update Last updated: 10/21/2026 3 min read

FAQ

How do I get a Knight in Command An Army?
Evolve it. Level a Mercenary to 20 and evolve it into a Squire on the Evolve podium, then level the Squire to 20 and evolve it into a Knight. There is no way to summon a Knight directly.
Is the Knight good?
It is a decent mid-tier all-rounder. Eurogamer rates the line B tier and calls Knights good filler while your 4-star units respawn. It is a lot of leveling for a mid-tier unit, so do it after your main lineup is set.
What counters Knights?
Rushing cavalry, and ranged units like Flame Archers and Javelineers. Knights have more block than the earlier stages, which helps against arrows, but they still lose to a Lancer charge.
Is the Mercenary worth using?
Only if you plan to evolve it. The community wiki calls it the worst of the three 1-star starters. Its value is the Knight at the end of the line.

The Knight is what a Mercenary turns into if you stick with it. It isn’t a meta unit, but it’s a solid shock troop, and the line starts from a starter unit, so any account can work toward it.

How do I get a Knight?

You evolve it from the Mercenary, one of the starter units:

Stage Unit Star What it is
1 Mercenary 1★ Starter melee unit. The weakest of the three 1-star starters.
2 Squire 2★ Fairly high DPS, usable as a shock unit, still weaker than most melee.
3 Knight 3★ 24 per squad, high DPS, more block. The payoff.

Each step works the same way: level the unit to 20 by using it in matches, then put it on the Evolve podium, across from the Ascension area. The evolution guide covers every line, and each stage costs one more star in your lineup, so check your star limit.

What the Knight is good at

The community wiki sums up the Knight as “superior in every way” to its earlier forms, and mostly used as a shock unit. That means you hit an enemy line hard and fast, usually from the side, while your frontline holds them in place.

Two things make it work:

  • 24 units per squad. Bigger squads absorb more damage and trade better. With that count, Knights can go head-on with other shock units like the Berserker and the Immortal, and the wiki says they can solo most other units if you use them well.
  • More block. Arrows hurt it less than they hurt the Squire, so a few archers won’t just melt it on the way in.

What beats it

  • Cavalry. A charging Lancer or Scout Rider is the cleanest counter. Don’t leave Knights out in the open when the enemy has horses.
  • Ranged units. Flame Archers and Javelineers still do real damage to it, block or not.
  • The current meta. In one creator’s test, an Ascension 3 Knight lost to the Phalangite. Its long spears hit first and the Knights never made contact.

Is it worth the grind?

Honestly, it’s a middle pick. Eurogamer rates the line B tier: “a decent mid-tier all-rounder,” and good filler to keep on the field while your bigger 4-star units respawn. It takes two full evolutions to get there, which is a lot of matches for a B-tier unit.

Our take:

  • Do it if you already have a frontline and a damage carry, and want a cheap 3-star to fill the last slots.
  • Skip it for now if you’re still building your first real lineup. A Spearman you can push to Phalangite, or an Archer you can push to Flame Archer, pays off more for the same leveling time.

Where it sits

B tier, a reliable filler rather than a carry. For the full ranking see the best units tier list. For every unit and line in one place, see all units.

Sources: the Command An Army community wiki, Eurogamer’s evolution guide and tier list (October 2026), and a creator test video.

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